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TEXAS HOLD'EM
CHINESE POKER Chinese Poker Overview A player's back group must be stronger than his middle hand, and his middle group must be stronger than his front group. Otherwise, the player pays a penalty to each opponent for "wrong arrangement". Please note that in the event of a player having a flush or a straight with cards of the same rank in more than one hand, the suit of the high card determines which the stronger hand is and thus where the hand must be placed. Suits rank as follows: Only 3 group-types are possible for the front group: 3-of-a-Kind, pair, and high card. Straights and flushes typically don't count (see Clean Sweeps below.)
The back hand, a straight flush, beats the middle hand, 4-of-a-Kind, which beats the front hand, 3-of-a-Kind. Once the hands are played, each player compares his 3 groups against those of each of the other players. So in a 4-player game, each player makes 3 separate comparisons, one against each other player. You win 1 unit for each corresponding group of another player that you beat andlose 1 for each group that beats you. When the groups match, you neither winnor lose. Example of Play
Don't forget, your back group goes head-to-head against each of the other players' back groups, middle vs middle, etc, so:
So tallying everything, A gains 3, B loses 7, C gains 5 and D loses 1. Western and Eastern Chinese Poker When you select a Chinese Poker table from the Lobby, check the Type column for whether the table you're about to join uses Western or Eastern rules. In Western Chinese Poker, a player who wins the majority of segments earns an additional point. So if a player wins 2 of 3 segments against an opponent, he earns 2 units for his winning segments, loses 1, and gains 1 for winning the majority of segments. The player thus nets +2 from that opponent. In Eastern Chinese Poker certain groups award bonuses:
We know that if a player wins exactly 2 groups against a particular opponent, he'd earn a net +1 from that opponent. When a bonus group is involved, the winning group earns only the bonus points. So if a player wins all 3 groups with a 4-of-a-Kind in the back, he wins 6 units (2 units for the front and middle groups and the bonus 4 units for the back group). The bonus is awarded only if that group beats another player's group. For example, if player A has Full House in the middle group, and player B has 4-of-a-Kind, then player A will lose 8 points to player B for this middle group. Clean Sweep Groups
If you have a Clean Sweep, click Submit Natural. If multiple players have Clean Sweep groups, the higher ranking group wins the total unit value for that group; the value for the lower ranking Clean Sweep group won't be subtracted (eg. Player A has Dragon and Player B has 6 Pairs. Player A wins 13 points from Player B). If 2 Clean Sweep groups have the same ranking, they tie. No money is exchanged between these 2 players, but they collect from the others. If you don't declare a Clean Sweep, it plays as a regular group. Surrendering Additional Rules
2. A player fouls if he/she declares a Clean Sweep but can't produce it, unless an opponent has already declared intention to surrender. Betting Initiation Disconnection Policy |
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